These are projects where I've obtained production experience. I've come to learn that there aren't really any concrete practices for production. A producer is the oil for the game development machine. They have their hands in every aspect of a game's creation, every department of a studio. Their day-to-day activities are constantly changing, which keeps things exciting and fun. One day could be spent in meetings, another could be utilized for scheduling or localization, while yet another day could be used to plan a very important playtest. These reasons, and more, are why I enjoy production work so much. You never know what to expect, and that's what makes it so much fun.