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Exodus Game Trailer
Exodus - Sewer Fly Through
In this area of the game, I modeled the lights, as well as a ladder and the debris in the water. |
Exodus - Cave Fly Through
In this area of the game, I modeled the first-aid kit seen in the video. |
Company - Game Wizards
Platform - PC
Dates Employed - October 2009 - March 2010
Position - Environment Artist
Platform - PC
Dates Employed - October 2009 - March 2010
Position - Environment Artist
Exodus was an Unreal mod created for Game Wizards in 2009 and 2010. The game was shown off at GDC in 2011. I was an environment artist on the project.
- Created multiple assets for Exodus, varying in size and texture
- Researched and gathered a great deal of reference in order to help correctly create each asset in 3D
- Utilized a combination of programs like ZBrush, 3DS Max, Maya, and Photoshop to model and texture the assets
- Met deadlines set for each asset
- Implemented any changes requested by team leads
Exodus - Unreal Engine Renders
Exodus - Asset Shots
Some of these assets made it into the game "Exodus", while others were a part of a level that was never added to the final product.