I worked on this Ghost intermittently before Destiny 2 came out. Only recently did I complete some renders of it to share. I created this model in 3ds Max, and rendered in Keyshot. It was surprisingly challenging at first, but I was able to find some decent reference to help with modeling. Overall, I am happy with how it turned out.
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Hugh McGinleyArtist, producer, gamer. Archives
May 2018
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