"Scion xB"
I worked intermittently on this xB over a few years when I had the time. Surprisingly, this is my first vehicle that I created in 3D. I just never had the opportunity or need to create one, so I made it a point to change that. I chose my personal vehicle because I'm a fan of the xB, and I knew that I'd have access to perfect reference, haha. I've always had it in my mind to get my car painted with Afro Samurai designs on it once I had enough money, similar to what I've done here.
This project was definitely a challenge. There's a lot of parts to consider, and keeping everything aligned was tough as well. The most enjoyment I had was probably when I started to add the texturing towards the end of the project, as the idea I had in my mind was finally coming alive, even though it was in a 3D environment. Now I have to make it happen in real life. :)
Note that this high-poly model was created entirely in 3DS Max, textures in Photoshop, and the renders were done in Keyshot.
This project was definitely a challenge. There's a lot of parts to consider, and keeping everything aligned was tough as well. The most enjoyment I had was probably when I started to add the texturing towards the end of the project, as the idea I had in my mind was finally coming alive, even though it was in a 3D environment. Now I have to make it happen in real life. :)
Note that this high-poly model was created entirely in 3DS Max, textures in Photoshop, and the renders were done in Keyshot.
"Destiny Ghost"
Inspired by the Ghosts in Destiny, I created this model entirely in 3ds Max. I worked on it intermittently in 2017, coming back to it whenever I had the free time. I then brought it into Keyshot for the final renders in April 2018. Overall, I'm happy with how it turned out.
"FFXIV Art Contest Submission"
I entered an art contest in 2014 for one of my favorite games, Final Fantasy XIV. Created two characters from within the game, a goblin, who has a thorn in his paw, and Eos, a fairy who has healing powers and is attempting to remove the thorn.
This project was completed entirely in ZBrush in one week, rendered both in ZBrush and Keyshot above. It took me 41 hours to complete, which includes messing around with rendering. There's still some small tweaks/additions that I'd like to do here and there, but the deadline to submit for the contest was September 30th, so this is where I ended at. Larger images can be viewed on Flickr here.
This project was completed entirely in ZBrush in one week, rendered both in ZBrush and Keyshot above. It took me 41 hours to complete, which includes messing around with rendering. There's still some small tweaks/additions that I'd like to do here and there, but the deadline to submit for the contest was September 30th, so this is where I ended at. Larger images can be viewed on Flickr here.
ZBrush Video - "Eos Leeches"
"Frog"
Inspired by a small frog I came across in the Elder Scrolls Online Beta, I created this frog entirely in ZBrush in 2014. I then brought him into Keyshot for the final renders. Including rendering, it took me roughly 11 days to complete this guy, working in 1-3 hour spurts here and there. Really enjoyed this project.
"Eddie"
Front view render of the band Iron Maiden's mascot 'Eddie'. Iron Maiden is one of my favorite bands, and I thought it'd be fun to make a bust of Eddie. I did all of this in ZBrush. - 2010
Various renders of Iron Maiden's mascot 'Eddie'. Again, this was created in ZBrush. - 2010
ZBrush Video - "Eddie"
Human Skull
"Creature"
I created this creature for a small side project with a group of friends. This image was taken from ZBrush, where I did all of the modeling and texturing.
ZBrush Video - "Creature"
As the project progressed, we decided to make my creature idea into a full-fledged Leviathan. This was the end result, shown here in ZBrush, where I did all of the modeling and texturing.
"Mace"
Environment Video - Fallout 3 Replication
This scene is based off of a location in the game Fallout 3. I modeled, textured, and lit everything you see in the video above. The reference I used can be seen at 11 seconds into my video above. - 2010
This scene is based off of a location in the game Fallout 3. I modeled, textured, and lit everything you see in the video above. The reference I used can be seen at 11 seconds into my video above. - 2010
In-Engine Renders
Fallout 3 replicated scene. I modeled and textured all the assets using 3ds Max, ZBrush, and Photoshop, and then set everything up in Epic's UDK game engine. - 2010
Main shot, similar to what I referenced for the project. - 2010